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The Problem with Progress

July 1, 2011 in Uncategorized

We all love the top of the line graphics and excellent voice work that you find in games today, unfortunately that progress has had it’s own unique effect on game design and is the exact reason you don’t see games with the amounts dialogue and background as games like Baldur’s Gate or Planescape Torment. The reason behind this is pretty simple; time and money are at a premium in any business and implementing a large amount of dialogue costs both. Animations are more complex and often require the use of expensive mo-cap systems, there is an out cry if every single line of dialogue is not voiced (See Dragon Age: Origins which attracted criticism for not voicing the PC’s lines). Read the rest of this entry →