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Gamers have poor social skills?

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Postby Drizzles » Sun Aug 09, 2009 8:44 pm

Hmmmm ... from my personal experience, I'd probably say some gamers only feel comfortable around other gamers and friends, and have trouble meeting and greeting new people. Although I reckon you'll find that it doesn't apply to most people on this site, as everyone here seems to be very outgoing and social.

Where I used to work, one of the techies that I worked directly with barely said a word to anyone, whereas the other one never shut up, and it seemed to be the same about their social lives, (yes they were both gamers). Plus I went on a call out the other day to a new customers house, and their son is a gamer as well and never says a word and apparently doesn't leave the house.

I reckon its the same as everything, everyone's different, some people are some people aren't.
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Postby jtm33 » Sun Aug 09, 2009 8:57 pm

I think you would find that most likely these 'gamers' feel that they are adequately socialising over the internet... which does still count as socialising in your head even though it's not the same as physically meeting someone.

It probably has nothing to do with social skills, as nearly everyone needs to socialise regularly as part of there day-to-day lives, they just choose to do it over the internet? Anyways I have seen no evidence to confirm that, rather I think the connection is made probably due to internet games being a good social medium, because you are socialising with people with similar interests (the games) and are interacting together (much like any other activity).

Oh well, I don't like psychology much anyways :p
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Postby Drizzles » Sun Aug 09, 2009 11:40 pm

jtm33 wrote:I think you would find that most likely these 'gamers' feel that they are adequately socialising over the internet... which does still count as socialising in your head even though it's not the same as physically meeting someone.

It probably has nothing to do with social skills, as nearly everyone needs to socialise regularly as part of there day-to-day lives, they just choose to do it over the internet? Anyways I have seen no evidence to confirm that, rather I think the connection is made probably due to internet games being a good social medium, because you are socialising with people with similar interests (the games) and are interacting together (much like any other activity).

Oh well, I don't like psychology much anyways :p


Well I most definitely cannot disagree with that :)
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Postby N337 Linja » Tue Aug 18, 2009 11:04 am

Holy jesus fucking christ there is so much wrong with this study I don't know where to begin. Speaking as a psychologist myself, just reading through this article almost made me throw up!

Let this be a lesson to all that just because a study has been accepted into a journal, doesn't mean it's actually good, useful or well executed. Take, for example, their sample group. They used psychology students who received course credit for participating in the study (most psychology courses require undergrad psych students to participate in several hours of research as mandatory assessment). Unfortunately, these students have notoriously invalid responses, due to certain effects present in their life, such as the fact that they study psychology and therefore approach psychological studies in a specific way. Second is the fact that nowhere do they cite that the majority of video game players are male (trust me, I know this I did a meta-analyse on this stuff :P) and then they go on to have a study comprised of 500 women to 313 men. Not a particularly representative sample group.

Unfortunately no comment can be made regarding their cultural validity because (If ProjectREADY exists at all) the study was performed to target a very specific cultural group, that of adolescents within the United States. However we can point out that this study designed to look at emerging trends in adolescents actually targeted people with a mean age of 20.00 in women and 20.04 in men. Adolescents indeed.

They also based a lot of their pre-study theorising off studies that have had a lot of doubt cast on them by other studies, and don't mention the fact that the findings in the studies they cited have been unable to be reproduced reliably (smaller effect sizes regarding increased aggression after playing video games can be produced reliably but are not statistically significant, nor do they remain for long periods of time).

There responses regarding risk-taking behaviour were measured using a Likert scale (i.e. choose a number between 1 and 10) in a most amusing fashion. Their response range was using a scale of 0, 1, 2, 3, 4 or 5 where 0 was never and 5 was every day or almost every day... For questions such as "How often do you binge drink" and "How often do you take illicit drugs". Ignoring the self-evident problems in self-reporting questions, particularly about illegal activity, having such a ridiculously small Likert scale for questions of this magnitude is ridiculously foolish.

I'm not even going to bother reading the rest of the study. I can only see the discussion part of it getting worse as they go on, so I'll skip to the end and have a look at their "implications for future research". Two secs.

...

Fuck me, this is just the best statement I have ever seen:

"While unable to draw causal conclusions, the
findings highlight that the forms of leisure activities young
people engage in are related to healthy, or in many cases
unhealthy, development. Indeed, in having greater autonomy
as they make the transition to adulthood, young
people’s choices regarding their leisure activities may have
particularly significant ramifications for their well-being
both during this period of their lives, and into adulthood."

If that's tl;dr for you, it's basically saying "we can make no inferences other than that peoples choices may affect their lives in some way".

To sum up my entire post in a tl;dr version for you all:

This study is crap, it should not be considered psychological research at all.

Postby Strange_Brew » Wed Aug 19, 2009 11:57 am

So maybe uni hasn't been an entire waste of time, I actually knew what N337 was on about.

> Is carrying out what he initially regarded as a small research project (So sadly mistaken) and is now bracing himself for the pain of loading hundreds of questionnaires into SPSS.
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Postby N337 Linja » Thu Aug 20, 2009 10:14 am

>small research project
>hoping for less work

Dohohohoho :P

Postby White Falcon » Fri Sep 04, 2009 9:34 pm

N337 , i haven't studied any psychology, or even read this case,
but i have to say as an English student, that was an impressive argument against this case.
Whilst i didn't completely grasp everything you said, im glad the gist of your opinion is much the same as mine when i first read this thread , that the study is a load of shit.

How can they even call it a scientific study of any form or relevance if their sample group is biased to a majority of females?, when as you say most gamers are guys.Its moronic.

Let me throw it out there that gamers ,as a collective group, are not special.
(or from The Incredibles "We're all special, ... which is another way of saying nobody is")
We Eat, sleep, walk, talk, work, have an education, have family, friends, relationships, and just because we happen to game as a hobby it doesn't define who we are. Sure, lock a child in his room for 15 years with pizzas and a WoW subscription, and he most likely will have poor social skills (at best).
That seems to be the way these studies and current affairs shows view us, that because there's one gamer like that, we must all be.

But if their going to do it like that, they might aswell study the relation of reading books and some sort of fatal disease, *sarcasm* because if some of their sample group has the disease, then there MUST be a direct link between books and cancer or whatever *sarcasm*.

Basically, just because some gamers cant strike up a conversation doesn't mean we are all incapable of it. :/
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Postby Vince Noir » Fri Sep 04, 2009 9:39 pm

SHUNNNNN

Shun the talkative ones.
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mcOhnD! Anonny: and at least now I can masturbate without fear of hitting push to talk

Postby jinxxx » Sat Sep 05, 2009 12:28 pm

the only people I have seen that have problems dealing with real life social problems / communication are WoW addicts. That is because the only thing they want to talk about is raiding, pvp or that new pixel animation they got for their character.

JiNxXx

there is nothing to say...no seriously it is just too long to type.

Postby jtm33 » Sat Sep 05, 2009 12:56 pm

It's true that i'm not the most social person out there... but that's just my personality, i've ALWAYS been like that. Doesn't stop me being happy and socialising when I want to.
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Postby Dsin » Sun Sep 06, 2009 1:06 pm

Hey jinxxx wanna hear about the last epic piece of gear i got for my 80 undead mage oloololroflolollo its like epic and purple and doubles my dps


this report still makes me giggle inside
If you really want to practive for cevo, shoot up a mall, why do you think america has so much talent?
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